Street Fighter Retro Homage



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The History of Street Fighter


Street Fighter (1987)

Street Fighter made its debut in the arcades in 1987. It was designed by Takashi Nishiyama and Hiroshi Matsumoto. The player took control of lone martial artist Ryu, who competed in a worldwide martial arts tournament, spanning five countries and ten opponents. A second player could join in at any time and take control of Ryu's rival, Ken.


The player could perform three types of punch and kick attacks (which varied in speed and strength) and three special attacks: the Wave Fist, Rising Dragon Punch and Hurricane Kick. These were performed by executing special motions with the controls.

Ports

Street Fighter was ported to many popular home computer systems of the time. In 1988, it was released on the NEC Avenue TurboGrafx-CD console under the new name Fighting Street


Source: wiki




Street Fighter II series (1991-1993)

Street Fighter II: The World Warrior, released in 1991, was the first true sequel to the original Street Fighter. It was one of the earliest arcade games for Capcom's CPS hardware and was designed by Akira Nishitani (Nin-Nin) and Akiman (Akira Yasuda), who were previously responsible for Final Fight and Forgotten Worlds. The release of the game had an unexpected impact on gaming and was the beginning of a massive phenomenon.

Street Fighter II was the first one-on-one fighting game to give players a choice from a variety of player characters, an option which created hitherto unknown levels of depth and replay value for an arcade game. Each player character had a fighting style with approximately 30 or more moves (including previously nonexistent grappling moves such as throws) as well as two or three special attacks per character.

In the single-player mode, the player's chosen character is pitted sequentially against the seven other main characters before confronting the final four 'boss' opponents, who were CPU-controlled characters not selectable by the player.

As in the original, a second player could join in at any point during single player mode and compete against the other player in competitive matches, with the multiple available characters allowing for more varied matches.

Street Fighter II proved to be popular due to all these factors, eclipsing its predecessor in popularity, eventually turning Street Fighter into a multimedia franchise. Numerous home ports of Street Fighter II followed the original arcade game. Demand for the game was so high that pirates created an unsanctioned, copyright-infringing Famicom/NES version, which saw a very limited release in Asian markets. Computer versions were released for 16-bit PCs, first by a number of copyright-infringing fans who strove to develop a PC version of the game, and later by Capcom, working with an external programming house.

Arcade Versions

Champion Edition

Street Fighter II': Champion Edition, released in Japan as Street Fighter II Dash

    * All four boss characters became playable.
    * Players could choose the same character to fight against each other, using palette swapping to differentiate the second player.
    * The backgrounds of each player's stage were re-colored (a theme throughout most of the updates).
    * There were various bug fixes for serious glitches (such as Guile's "Handcuffs"[6]), as well as some balancing of the characters.

Hyper Fighting

Street Fighter II': Hyper Fighting, or Street Fighter II Dash Turbo in Japan, was released in response to the proliferation of modified bootlegs of Champion Edition. Changes included:

    * Faster gameplay.
    * Many characters gained new moves (all composed of recycled animation frames), and several that could now be performed in mid-air.
    * All characters were given new, default color palettes, with their original color scheme accessible as an alternate color scheme (replacing the ones from Champion Edition). The only exception to this was the final boss M. Bison, who still used his original color scheme by default, but was given a new alternate color scheme anyway.

Super Street Fighter II


Super Street Fighter II: The New Challengers was the first Street Fighter game that Capcom would release on its CPS-2 hardware. The arcade version of this game also included a variant titled Super Street Fighter II: Tournament Battle that allowed four arcade cabinets to be connected together for simultaneous tournament play. This version contained the most extensive changes introduced in the series:

    * Four new characters were added (Fei Long, T. Hawk, Cammy, and Dee Jay).
    * Boss characters received updated regular move sets.
    * Boss characters received new, individual game endings.
    * Each character could be selected with one of eight different color palettes.
    * Some of the original eight playable characters received updated art and audio.
    * The speed introduced in Hyper Fighting was reduced.
    * A combo counter (a first despite combos being in the game since the original), as well as point bonuses for first attack, combos and reversals.


Source: wiki

Ports:
Various other versions of Street Fighter 2 were released

The first official update to the series was Street Fighter II:




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